Thursday, August 11, 2011

Still working...

Turns out I'm terrible at maintaining any kind of blogging schedule! I will be making a more concerted effort in this regard, however.

We are still plugging along on our current project which we will hopefully be posting more info on soon. I don't want to get too much into details before there is something worth showing though.

Sadly the contest deadline has come and gone for our project, but we will keep working on it because that's just how we are. Plus it is kind of a neat concept if you ask me.

Saturday, July 23, 2011

Week 2 update

Slow week on the development front here. The awful heat wave has done little to encourage us to sit at our stuffy computer desks, and even less to encourage creativity.

That said, we made some progress on our current project. The data driven approach we're taking has allowed us to cobble together a pretty neat xml parser, which in turn allows us to completely define any and all in game objects in xml. This makes the game itself (once the system is working) almost infinitely extensible.

Tomorrow is coding binge day, so hopefully we'll have something neat to show after that.

Thursday, July 14, 2011

Getting started

Starting a blog here.

Our goal is to start creating interesting, and hopefully fun video games. I plan to use this blog to chronicle some combination of the experience, development, brainstorming, and failures associated with these endeavors.

To start off I'm announcing that clan Dingus will be participating in the dream-in-code Java Gaming Challenge. No pressure, no prize, just a deadline and a chance to show something off. This is a pretty ambitious leap for us, but I think in the coming month we can really get something neat off the ground.

We've got something started, so I'll hold off on details until we have something to show.